Pretty cool. If I wanted it to work as a game environment, though, I'd probably want the back wall a little further away from the conference table so that it enabled a clear path for players to traverse.
Dude, shoot for the top! Bioware probably has thousands of candidates trying to get in, and at least a couple hundred that are actually good enough to do the job... competition for a slot with them has got to be fierce. Even being considered is pretty awesome.
Eh. I seem to keep getting to the art test phase with a number of game companies and then flunking it... After this one, which put me off-schedule with real, paying work, and really added to my stress level by doing so, I've finally gotten frustrated with the whole dance. I really think I'm going to just stick to freelancing - while I'd love to be a part of a creative team, it's not worth it to keep chasing phantom jobs.
It's part of my art test to see if I'm good enough to be employed by a game company... don't know if I'm allowed to disclose which, though, so I'll wait until hearing whether I got the job or not to say their name.
They rejected THAT---my word. Though when the best compete who can say for sure who'll win. I'm sure it was a close call. You'll get the next one, or something sooner or later with that kind of talent.